Game Modes

Four duel formats, four separate skill ratings.

Vanilla

Vanilla

Vanilla kit duels — plain survival loadout

Straight vanilla-style duels with a standard survival loadout. No kits, no custom items — just clean, fundamentals-based fights decided by gear management and raw mechanics.

Rules

  • Standard vanilla loadout for both players.
  • Best of 3 rounds.
  • No external items or potions beyond the base loadout.
  • Leaving the arena counts as a forfeit.
Rating tracked: Vanilla Elo

UHC

UHC

Ultra Hardcore — one life, no natural regen

No health regeneration, golden apples only, and one life per round. Every hit matters because nothing comes back. The highest-stakes mode on the ladder.

Rules

  • Natural health regeneration is disabled.
  • Golden apples and player heads are the only healing.
  • Single-round matches — one life, no rematches.
  • Sudden death: at 10 minutes the arena shrinks.
Rating tracked: UHC Elo

Pot

Pot

Potion PvP — splash healing allowed

Classic potion PvP. Both players carry splash potions and heal mid-fight, so rounds turn into fast trades of damage and recovery. Timing your splashes matters as much as your aim.

Rules

  • Fixed kit with splash potions of healing.
  • Best of 3 rounds.
  • Drinking potions mid-combat is allowed.
  • Round timer of 60 seconds; higher health wins a timeout.
Rating tracked: Pot Elo

NethOP

NethOP

Netherite OP — overpowered kits

Overpowered netherite loadouts with full enchantments. Fights are explosive and fast — enchanted gear, strength effects, and heavy hits mean one combo can decide the round.

Rules

  • Full enchanted netherite kit for both players.
  • Best of 3 rounds.
  • Strength and combat effects enabled.
  • No consumables outside the provided kit.
Rating tracked: NethOP Elo

SMP

SMP

Survival PvP — no kits, no heals

Classic survival-mode duels on a custom arena. You bring your own gear, manage your resources, and fight until one player drops. The most strategic mode on the platform.

Rules

  • Best of 3 rounds by default.
  • No potions of regeneration or golden apples in the final round.
  • Leaving the arena counts as a forfeit.
  • Gear damage carries over between rounds unless admins reset the round.
Rating tracked: SMP Elo

Sword

Sword

Pure sword duels, kit fixed

The purest test of melee skill. Both players get an identical sword kit — no armor advantages, no items. Combos, strafing, and block-hitting decide everything.

Rules

  • Fixed kit: iron sword, no armor.
  • Best of 3 rounds, 60-second round timer.
  • Timed-out rounds go to the player with more health.
  • No projectiles or consumables.
Rating tracked: Sword Elo

Axe

Axe

Shield-and-axe brute force

Slow, heavy, and unforgiving. Netherite axes with shields reward timing: every strike must land through a raised shield, and one mistake can end the round.

Rules

  • Fixed kit: netherite axe and shield.
  • Best of 3 rounds.
  • Shield disabling (axe cooldown) is fully enabled.
  • No jumping off the platform — ring-outs count as a loss.
Rating tracked: Axe Elo

Mace

Mace

Mace duels — heavy smash combat

The newest weapon takes center stage. Mace duels reward elevation and timing — land a heavy smash from height and the round can end instantly. Play careful, hit hard.

Rules

  • Fixed kit: mace and wind charges.
  • Best of 3 rounds.
  • Fall-damage smash bonus is fully enabled.
  • Ring-outs count as a loss.
Rating tracked: Mace Elo